Room (Installation, 2012) is a space where everyday objects meet and interact, discovering ways to escape their intended purpose. I see my role as that of collaborator and enabler, assisting the objects with their expedition. Despite my physical absence, my human influence is tangible to viewers as fragments of implied narrative gesture. Torchlight and motorised movement spur the objects into action, but the most significant, volatile force acts when the viewer enters; your footsteps alert the objects to your presence, your shadow joins theirs, and they eagerly converse with your unique perspective, determined by your associations and memories.